Ozone was a San Francisco-based startup that built a browser-native, AI-powered collaborative video editor, positioning itself as "Figma for video." Founded in 2021 by MIT dropout Max von Wolff and backed by $7.22M from NEA, General Catalyst, and Y Combinator, the company's core thesis was that video editing was overdue for the same disruption Figma brought to design: move the workflow to the browser, make it real-time collaborative, and eliminate the friction of desktop software. Ozone built an impressive technical product—claiming 8K 60fps playback in a browser with zero latency—and attracted a credentialed team with backgrounds from Adobe, Frame.io, and Disney. Despite a high-profile seed round in November 2023 and a public Product Hunt launch in June 2024, the company went quiet in the second half of 2024 and is now listed as "Inactive" on Y Combinator's directory. The most likely cause of failure was an inability to convert a technically impressive demo into durable user adoption, compounded by rapid commoditization of its AI feature set by better-funded competitors.
Max von Wolff was not a typical startup founder. Born in Germany, he arrived at MIT as an undergraduate studying computer science and economics—a path that, for most international students, carries significant personal and legal risk if abandoned. Von Wolff abandoned it anyway. [1]
"Despite being a sophomore at MIT, and an international student, I decided to drop out and attend Y Combinator," von Wolff said in 2023. [2] The decision to leave MIT mid-degree—with the visa complications that entails for international students—signals a founder with an unusually high tolerance for risk and a strong conviction in the idea.
Von Wolff was not starting from scratch. Before Ozone, he had co-founded Trendify, an AI-powered visual search engine for clothing that built a database of over two million products from 200 brands and retailers. [3] Trendify established a pattern: von Wolff was drawn to AI-native tools for consumer and creator markets, and he had already shipped a product at scale before arriving at YC.
The insight behind Ozone was straightforward and investor-legible. Von Wolff looked at the video editing landscape and saw a market frozen in time. "If you look at the landscape, there is Adobe, they've been in the game for many decades, but their tools are extremely hard to use. They're also disjointed, they're all offline. You cannot collaborate in them," he said. [4] On the other end of the spectrum, browser-based tools like Canva existed but offered limited editing depth. Von Wolff believed the gap between "too hard" and "too simple" was where a new category could be built.
The "Figma for video" framing was deliberate. Figma had demonstrated that moving a complex creative tool to the browser—and making it natively collaborative—could displace entrenched desktop incumbents. Von Wolff's thesis was that the same transition was inevitable for video. [5]
Ozone incorporated as Ozone Technologies Inc. at 1475 Folsom Street in San Francisco and entered Y Combinator's Winter 2022 batch. [6] [7] A second co-founder is referenced in company records but was not identified by name in any public source, and their role and tenure at the company remain unknown.
2021 — Max von Wolff founds Ozone while a sophomore at MIT, subsequently dropping out to pursue the company full-time. [8]
January 2022 — Ozone participates in Y Combinator's Winter 2022 batch, receiving the standard YC deal. [9]
January 2023 — Max von Wolff speaks at the Y Combinator Summer Conference 2023, increasing the company's visibility within the YC ecosystem. [10]
November 8, 2023 — Ozone announces a $7.1M seed round backed by NEA, General Catalyst, YC, and angel investors including the founders of Dropbox, Tinder, and Lightricks. Simultaneously launches open beta. [11]
November 15, 2023 — Ozone's homepage is nominated for Framer Site of the Year 2023. [12]
March 20, 2024 — Ozone announces a partnership with Vercel to power its editing platform, indicating continued active product development. [13]
June 19, 2024 — Ozone launches publicly on Product Hunt, adding a full suite of generative AI features (AI video, audio, images, speech) and claiming to be the first video editor with a complete GenAI toolkit. Notes nearly three years of building and six months of beta testing. [14]
July 2024 — Ozone hosts an invite-only "AI Day" event at its San Francisco headquarters—one of the last documented public activities. [15]
January 9, 2026 — Max von Wolff's LinkedIn lists Ozone as a past company and describes him as working on a new stealth startup focused on "making the world's work autonomous," confirming Ozone is no longer operating. [16]
2026 — Ozone is listed as "Inactive" on Y Combinator's company directory. [17]
Ozone's product was a browser-based video editor designed to do something that had not been done before at commercial quality: let multiple users edit high-resolution video together, in real time, without installing any software.
The product's headline technical claim was 8K 60fps video playback and editing inside a browser with zero latency, achieved through novel compression algorithms developed in-house. [18] For context: most browser-based video tools in 2022–2023 struggled with 1080p footage without buffering. Ozone's ability to handle 4K footage from an iPhone or GoPro on a 13-inch MacBook Air, without a desktop application, was the technical feat that most impressed investors.
Beyond raw performance, the core feature set at the time of the November 2023 open beta included: real-time multi-user collaboration (multiple editors working on the same timeline simultaneously), unlimited cloud storage, silence removal, automatic caption generation, animations, color correction, and music addition. [19] The collaboration layer was the product's philosophical center—the feature that most directly operationalized the "Figma for video" thesis.
The user experience was designed to be accessible to content creators who found Premiere Pro intimidating. A user could open a browser, upload footage, and begin editing without a download, a license key, or a render queue. Collaborators could be invited by link, similar to a Figma or Google Docs workflow.
By June 2024, Ozone had significantly expanded its feature surface. The Product Hunt launch introduced a full suite of generative AI capabilities: AI-generated video clips, AI audio, AI image generation, and AI speech synthesis—all accessible directly within the editor. [20] Ozone claimed to be the first video editor to offer a complete collection of GenAI features in a single product. This expansion represented a meaningful shift in product strategy: from a collaboration-first editor to an AI-first creation platform.
The infrastructure stack included Vercel for the editing platform, announced in March 2024. [21] The team that built the product had backgrounds from Adobe, Frame.io, InVision, and Disney—a credentialed group for a nine-person company. [22]
The product took nearly three years to build from founding to public launch, with six months of closed beta before opening to the public. [23] That development timeline—long for a seed-stage startup—reflects the genuine technical difficulty of what Ozone was attempting.
Ozone's initial target was content marketers and creators producing short-form video for TikTok, Instagram, and YouTube. [24] The company planned to expand upmarket toward longer-form content—documentaries and films—over time. The collaboration features implied a secondary target of small creative teams: agencies, brand marketing departments, and production studios where multiple people touch the same project.
Von Wolff framed the customer problem clearly: "Today, creators often find themselves using outdated tools like Adobe's Premiere Pro, which can be challenging to use, or web-based platforms like Canva, which have limited editing capabilities." [25] The implied customer was someone who had outgrown Canva but found Premiere Pro too steep a learning curve—a real segment, but one that many competitors were also targeting.
The global video editing software market was valued at approximately $2.1 billion in 2023 and projected to grow at a compound annual rate of around 7% through 2030, driven by the explosion of short-form content creation on social platforms. The broader creator economy—encompassing tools, platforms, and services—was estimated at over $100 billion. Ozone was targeting the software layer of that stack, specifically the editing workflow.
The collaboration angle implied an enterprise or team-based market opportunity on top of the individual creator segment. Figma's success demonstrated that collaborative design tools could command premium pricing from teams—a model Ozone was attempting to replicate. However, the size of the "video editing teams" market is structurally smaller than the design teams market: most short-form content creators work alone, and most professional video production teams use established workflows with tools like Adobe Premiere, DaVinci Resolve, or Avid.
The competitive landscape Ozone entered was crowded and accelerating. Von Wolff's stated competitors were Adobe Premiere (too hard, offline, disjointed) and Canva (too limited). [26] But the actual competitive set was broader and more dangerous:
Descript had already established itself as the leading browser-friendly, AI-assisted video editor for podcasters and content creators, with a text-based editing paradigm and strong word-of-mouth. It raised $50M in 2022.
CapCut, owned by ByteDance, was free, mobile-first, and deeply integrated with TikTok's distribution. It had hundreds of millions of users by 2023 and was adding AI features aggressively. Its zero-cost model made it nearly impossible to compete with on price for the short-form creator segment.
Runway was raising hundreds of millions of dollars to build AI-native video generation and editing tools, with a focus on professional and creative users. Its ML research capabilities gave it a structural advantage in the generative AI feature race.
Adobe was not standing still. Adobe Firefly and AI-assisted features in Premiere Pro and After Effects launched throughout 2023–2024, directly addressing the "too hard" critique with AI-powered automation.
Frame.io (acquired by Adobe in 2021) addressed the collaboration gap in professional video workflows.
The generative AI feature race accelerated dramatically in 2023–2024. By the time Ozone launched its AI feature suite in June 2024, every major competitor had similar capabilities. The window in which Ozone's GenAI toolkit was genuinely differentiated—if it ever fully opened—closed quickly.
Ozone planned a freemium SaaS model with a free Intro tier and a paid Pro tier at $29 per month. [27] The free plan included 100 seconds of subtitle generation per month, three projects, and 100 AI credits. The Pro plan offered unlimited subtitles, unlimited projects, and 5,000 AI credits monthly. Enterprise pricing was described as "not yet set" at the time of the seed announcement.
The credit-based system for AI features was a standard mechanism for managing compute costs on generative AI workloads. The $29/month Pro price point positioned Ozone above CapCut (free) and below Adobe Creative Cloud ($55+/month), targeting the mid-market creator who needed more than a free tool but could not justify a professional suite.
No revenue figures were disclosed at any stage. The pricing structure was announced as "planned" in November 2023, and it is unclear whether these prices were implemented as described, adjusted, or whether the company achieved meaningful paid conversion before shutting down.
Ozone's open beta launched simultaneously with its seed round announcement on November 8, 2023. [28] No user count, daily active user figure, or revenue metric was disclosed at any point in the company's public history.
The seed round itself was won primarily on the strength of the technical demo rather than user metrics. NEA Partner Jonathan Golden confirmed this directly: "When we saw the initial product demo from Max, we realized it was a technical feat to be able to handle editing of rich video content seamlessly in a web app with multiple editors collaborating at once." [29]
Proxy signals of activity suggest the company remained engaged through mid-2024. The Vercel partnership announcement in March 2024 indicated ongoing infrastructure investment. [30] The Product Hunt launch in June 2024 generated community engagement. An invite-only "AI Day" event at Ozone's San Francisco headquarters in July 2024 was one of the last documented public activities. [31] After July 2024, no further public activity has been documented.
The absence of any user or revenue data across the company's entire public life—from YC in 2022 through the seed round in 2023 and the Product Hunt launch in 2024—is itself a signal. Companies with strong traction typically share it.
Ozone made no public shutdown announcement. No founder post-mortem, no blog post, no tweet thread explaining what happened. The company's end is visible only through absence: a YC directory listing that reads "Inactive," a founder LinkedIn that lists Ozone in the past tense, and a product website that no longer functions. [32] [33] What follows is an analysis of the most likely failure causes, ordered by probable significance, based on available evidence.
The "Figma for video" analogy was compelling to investors but may have been structurally flawed from the start. Figma succeeded because design is inherently a team sport: a designer, a product manager, and an engineer all need to see and comment on the same file. Collaboration is not a feature in design—it is the workflow.
Short-form video creation is predominantly a solo activity. A TikTok creator, a YouTube vlogger, or an Instagram content marketer typically edits alone. The footage is theirs, the creative decisions are theirs, and the turnaround time is fast enough that waiting for a collaborator would slow them down. The collaboration features that were Ozone's philosophical center may have been irrelevant to the majority of its target users.
The enterprise or agency use case—where multiple editors genuinely work on the same project—does exist, but those users have established workflows built around Frame.io, Adobe Premiere, and DaVinci Resolve. Displacing those workflows requires not just a better collaboration layer but also professional-grade color science, audio mixing, and export pipelines that a nine-person startup would struggle to match.
No data exists on whether Ozone's collaboration features were ever meaningfully used. That absence of evidence is itself telling: if teams were actively collaborating in Ozone, the company would have had a compelling retention story to share with investors and the press.
The seed round was explicitly won on the strength of a technical demo. Jonathan Golden of NEA described the investment thesis as a reaction to a "technical feat"—not to user growth, retention, or revenue. [34] This is a legitimate basis for early-stage investment, but it created a specific risk: the company needed to convert a technically impressive demo into durable user adoption before the $7.1M ran out.
The open beta launched the same day as the seed announcement—November 8, 2023—meaning the company had no public traction data to validate the thesis at the moment of fundraising. [35] The six months of closed beta that preceded the public launch had not produced any metrics that the company chose to share publicly.
For a nine-person team in San Francisco, $7.1M implies a monthly burn rate of roughly $300,000–$400,000 at market salaries and office costs—yielding approximately 18–24 months of runway from November 2023. That places the likely exhaustion of funds in mid-to-late 2025, consistent with the timeline of von Wolff's LinkedIn update in early 2026. The company would have needed to show strong user growth by mid-2024 to credibly pursue a Series A. The absence of any traction announcement or fundraising news after the seed round suggests that growth did not materialize at the required pace.
By June 2024, when Ozone launched its full generative AI suite on Product Hunt, the AI video landscape had changed dramatically from when the seed round was raised in November 2023. Runway had released Gen-2 and was raising at a $1.5B valuation. Adobe had integrated Firefly into Premiere Pro. CapCut had added AI features accessible to its hundreds of millions of users for free. Descript had shipped AI-powered editing tools. Pika Labs and Sora were generating headlines.
Ozone's claim to be "the world's first video editor to support a full collection of GenAI features" [36] was a meaningful differentiator for perhaps a few months. By the time the Product Hunt launch made it public in June 2024, the claim was difficult to sustain. The generative AI features that were Ozone's competitive wedge had become table stakes across the industry.
The expansion into AI features also raises a resource allocation question. A nine-person team that spent nearly three years building a technically complex browser-based editor then pivoted to building a full GenAI toolkit—AI video, audio, images, and speech—in parallel. That is an enormous surface area for a small team. Whether this expansion reflected a planned product strategy or a reactive attempt to stay relevant in a rapidly shifting market is unknown, but the timing suggests the latter.
The short-form content creator market that Ozone targeted is large but structurally difficult for a startup to monetize. CapCut is free and deeply integrated with TikTok's algorithm. Canva's video features are included in a $13/month subscription that also covers design. Adobe Express offers basic video editing at no cost. The creator who might pay $29/month for Ozone's Pro plan had multiple free or near-free alternatives that were improving rapidly.
The switching cost for a content creator is low. Unlike enterprise software, where migration requires IT involvement and workflow retraining, a creator can try a new video tool in an afternoon. Low switching costs mean that even users who signed up for Ozone's beta could easily drift to a competitor without friction—and without Ozone knowing why they left.
No churn data, retention data, or competitive displacement data is available. The absence of any public traction metrics at any stage of the company's life suggests the team was unable to demonstrate the kind of retention that would support a Series A narrative.
Ozone took nearly three years from founding to public launch. [37] For a startup with $7.22M in total funding, that is a long time to spend in development before generating meaningful user feedback at scale. The technical complexity of browser-based 8K video editing justified a longer build cycle than most consumer apps, but it also meant the company had less time to iterate on product-market fit after launch.
The public launch in June 2024 came approximately seven months after the open beta in November 2023. The company had roughly 12–18 months of runway remaining at that point, assuming standard burn rates. That window was not enough time to build the user base and revenue metrics needed to raise a Series A in a market where investors had become significantly more demanding about traction after the 2021–2022 funding environment cooled.
Collaborative features require collaborative workflows. Figma's collaboration model worked because design is structurally a team activity. Before building collaboration as a core product feature, founders should verify that the target users' actual workflows require it. Ozone's most technically impressive feature may have been irrelevant to the solo creators who made up the majority of its target market. The lesson is not "build what users want" in the abstract—it is to test whether the specific workflow assumption underlying the product thesis holds before committing three years of development to it.
Raising on a technical demo without traction creates a compressed adoption window. Ozone's seed round was explicitly won on the strength of a technical feat, not user metrics. That is a legitimate early-stage investment thesis, but it means the post-funding period must be used to generate the traction that the fundraise assumed would follow. A nine-person team burning $300K–$400K/month in San Francisco has roughly 18–24 months to convert a demo into a Series A story. If the product-market fit hypothesis is wrong, there is not enough time to discover that and pivot.
AI feature parity is not a moat. Ozone's expansion into generative AI features in 2024 reflected the competitive reality that AI capabilities were becoming table stakes across the video editing market. Adding AI video, audio, image, and speech generation to a browser-based editor was technically impressive, but every well-funded competitor was doing the same thing simultaneously. Startups competing in markets where AI capabilities are rapidly commoditizing need a durable advantage—distribution, data, workflow lock-in, or pricing—that survives feature parity. Ozone's advantage was its browser-native performance and collaboration layer; whether those were sufficient to retain users against free competitors is the unanswered question at the center of this story.
Price-sensitive markets with low switching costs demand exceptional retention. The short-form content creator market is large but structurally hostile to paid SaaS: the dominant tools are free, switching costs are near zero, and users have no organizational inertia keeping them on any platform. A $29/month Pro plan requires a creator to feel genuine pain without it. Building that kind of indispensability in a market where CapCut is free and improving rapidly is a high bar that requires either a unique workflow feature or a distribution advantage that Ozone did not appear to achieve.