
we're the place where people build cool shit.
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If you only have a few minutes to spare, here’s what investors, operators, and founders should know about buildspace (S20).
Buildspace was a five-year search for a scalable way to help people make things. Founded by Farza Majeed in 2019, it began as ZipHomeschool, became ZipSchool, shifted into project-based web3 education, broadened into the Nights & Weekends builder program and a San Francisco campus, then launched an AI social product in its final year.[1][2]
Majeed voluntarily shut the company down on August 23, 2024 after about a year of deliberation. He said the joy and conviction to push buildspace were gone and he could not find a next direction he fully supported. He explicitly denied runway, investor pressure, monetization difficulty, and internal drama as causes.[3] The company remained funded and active; this was a founder-led sunset, not evidence of insolvency, board conflict, or failed monetization.

Majeed said the company began in December 2019 as ZipHomeschool, software for parents homeschooling children, with $25,000 from an early backer named Furqan. The source is a republished founder announcement and is not independently verified.[4]
The education company later operated as ZipSchool, an online elementary school for homeschoolers. Majeed's site says it reached about 150,000 children, but the packet does not define users, retention, curriculum completion, revenue, or how the product transitioned.[2] A former early employee described pivots across K-6 education, web3, machine learning, and AI education.[5]
The web3-era product rejected passive courses in favor of project guides, live kickoffs, cohort channels, progress sharing, and pressure to finish and deploy. Its tagline was "Learn by making stuff." It advertised a Discord community of more than 30,000 developers and used NFTs and access to crypto work as incentives.[6]
Nights & Weekends began as a side project. Season one enrolled 500 people and had 50 graduates, all building web3 projects. Season two split between web3 and AI. By season three, buildspace had pivoted the entire company toward the six-week program and admitted musicians, artists, creators, game developers, filmmakers, researchers, and other builders.[7]
The founder called the model "low touch" but "high access," an open game anyone could join.[8] That stance distinguished it from selective bootcamps while making participation, graduation, and outcome definitions especially important.
Buildspace's consistent unit was a project, even as its audience changed. The web3 product gave developers guides and a cohort in which to build and deploy. Nights & Weekends generalized that mechanic: participants spent six weeks moving an idea toward first fans, revenue, downloads, or another external result through live or asynchronous work, lectures, workshops, and progress sharing.
Season four reportedly had more than 7,500 starters and 400 graduates. It offered as much as $100,000 to participants making the most progress, and prior winners included an album, indie game, local news channel, and community garden.[7] These are program-defined participation and graduation metrics, not independently audited educational outcomes.
Read the complete post-mortem, the rebuild playbook, and the exact reasons buildspace is still worth studying now.