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Fanvibe

Summer 2010Acquired

Check-in to games to chat and trash-talk with friends who are also watching. Get scores and breaking news sent straight to your iPhone. Fanvibe covers the NBA, NFL, MLB, NHL, college basketball, college football, and the English Premier League. Fanvibe Features Include: -Your Sports Pulse: A custom feed with news, scores and your friends’ activity. -Game Check-Ins: Tell your friends what you’re watching and see what games your friends are watching. Never ask, “Did you see that game?” again! -Personalized Scoreboard: Real-time scores, live game details, alerts and score updates. -Favorites: Get news and scores for your favorite teams sent straight to your iPhone or iPod touch. -Friend Finder: Find your friends easily by searching Facebook, Twitter and your address book. Coming soon: March Madness brackets and World Cup coverage, Cricket, Golf and Tennis. About Fanvibe Fanvibe for the iPhone / iPod Touch is the first product from We The Fan, a company dedicated to building new sports products built by and for the sports fan.

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FA

Fanvibe

Summer 2010Acquired

Check-in to games to chat and trash-talk with friends who are also watching. Get scores and breaking news sent straight to your iPhone. Fanvibe covers the NBA, NFL, MLB, NHL, college basketball, college football, and the English Premier League.

Fanvibe Features Include:

-Your Sports Pulse: A custom feed with news, scores and your friends’ activity.

-Game Check-Ins: Tell your friends what you’re watching and see what games your friends are watching. Never ask, “Did you see that game?” again!

-Personalized Scoreboard: Real-time scores, live game details, alerts and score updates.

-Favorites: Get news and scores for your favorite teams sent straight to your iPhone or iPod touch.

-Friend Finder: Find your friends easily by searching Facebook, Twitter and your address book.

Coming soon: March Madness brackets and World Cup coverage, Cricket, Golf and Tennis.

About Fanvibe

Fanvibe for the iPhone / iPod Touch is the first product from We The Fan, a company dedicated to building new sports products built by and for the sports fan.

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Company details
Location
San Francisco, CA, USA
Founded
2002
YC Directory Pagefanvibe.com
Founders
  • VP
    Vishwas Prabhakara
    Founder/CEO
    X / TwitterLinkedIn
  • AC
    Arthur Chang
    Founder/Lead Technical Architect
    X / TwitterLinkedIn
  • JP
    Joe Pestro
    Founder
    LinkedIn
Location
San Francisco, CA, USA
Founded
2002
YC Directory Pagefanvibe.com
Founders
  • VP
    Vishwas Prabhakara
    Founder/CEO
    X / TwitterLinkedIn
  • AC
    Arthur Chang
    Founder/Lead Technical Architect
    X / TwitterLinkedIn
  • JP
    Joe Pestro
    Founder
    LinkedIn

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On this page
  • Overview
  • Founding Story
  • Timeline
  • What They Built
  • Market Position
  • Target Customers
  • Market Size
  • Competition
  • Business Model
  • Traction
  • Post-Mortem
  • Primary Cause: The Lockout Kill Shot
  • Secondary Cause: Structural Dependency on a Single External Variable
  • Tertiary Cause: Institutional Relationship Disruption
  • Structural Context: The Second-Screen Category Was Winner-Take-All
  • The Acqui-Hire Dynamic
  • Key Lessons
  • Sources

This report was generated by our Deep Research agent and may contain mistakes.

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Overview

Fanvibe was a San Francisco-based mobile sports social network that operated from late 2009 through July 2011. Founded under the parent company "We The Fan" by Vishwas Prabhakara, Art Chang, and Joe Pestro, the company built an iPhone app that let fans check in to live games, trash-talk with friends watching the same broadcast, and receive real-time scores and breaking news. It launched originally as FanPulse, rebranded to Fanvibe, and graduated from Y Combinator's Summer 2010 batch before reaching approximately 100,000 users and securing a partnership with the NBA.[1]

Fanvibe did not fail because of a flawed product or a crowded market. It failed because its entire reason for existing — live sports — disappeared. The simultaneous 2011 NFL and NBA labor lockouts eliminated the games that powered every check-in, every score alert, and every piece of social engagement the app was built around.

In June 2011, Fanvibe was acquired by beRecruited in what appeared to be a clean acqui-hire. Twenty-one days later, beRecruited shut the product down entirely, citing the lockouts as having "effectively destroyed the point of the service."[2] The founders landed well — Prabhakara became CEO of beRecruited, which was itself later acquired for $17–22 million — but Fanvibe itself became a case study in existential dependency risk.

Fanvibe iPhone app interface showing game check-in and social feed
Fanvibe's iPhone app UI, circa May 2011 — the check-in mechanic at the center of the product required one thing above all else: live games being played.
Fanvibe logo on Y Combinator's company directory
Fanvibe's listing in Y Combinator's company database — one of roughly 30 companies in the Summer 2010 batch, and one of the few whose shutdown would be caused entirely by forces outside the founders' control.

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Founding Story

Fanvibe was built by a team with unusually direct credentials for the problem they were solving. Vishwas Prabhakara had worked at ESPN and Digg before co-founding the company — a combination that gave him both sports-media domain knowledge and a firsthand understanding of how social content discovery worked at scale.[3] He holds a BS in Information Systems and Economics from Carnegie Mellon University and an MBA from Harvard Business School.[4] Art Chang and Joe Pestro both came from Yardbarker, an early sports social network that had been acquired by Fox Sports in 2010 — meaning two of the three founders had already built and sold a sports-focused digital product before starting Fanvibe.[5]

The founding insight was straightforward: sports fandom is inherently social, but the tools fans used to share the experience of watching live games were generic. Twitter and Facebook were not built around the rhythms of a fourth-quarter comeback or a walk-off home run. The founders wanted to build something purpose-built for the live-game moment — a product where checking in to a game was the primary action, and everything else (scores, news, trash talk) flowed from that anchor.

The company was incorporated as "We The Fan," a name that signaled the fan-first mission from the outset.[6] It launched in approximately November 2009 under the name FanPulse before rebranding to Fanvibe — the reasons for the name change are not documented in available sources, though the shift may reflect an early pivot in product positioning or a trademark issue.[7]

The team incubated at Dogpatch Labs in San Francisco before entering Y Combinator's Summer 2010 batch. As Chang later reflected: "The path through the early days at Dogpatch Labs, through the Y Combinator experience, and now being acquired has been quite the bumpy road. It wasn't all easy and success the whole time, in fact it has been quite the opposite."[8]

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