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Screenhero

Winter 2013Acquired

Collaborative Screen Sharing — you each get your own mouse, and…

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SC

Screenhero

Winter 2013Acquired

Collaborative Screen Sharing — you each get your own mouse, and…

Save
Company details

Screenhero lets you screen share any application with anyone, no matter where they are. It's super simple and blazing fast. You each get your own mouse pointer, and you're both always in control. It's designed for collaboration, not just broadcasting your screen. It's like Google Docs for any application on your computer.

Location
San Francisco, CA, USA; Mountain View, CA, USA
Founded
Unknown
Category
Team Collaboration
YC profilescreenhero.com
Founders
  • JS
    Jahanzeb Sherwani
    Founder/CEO
    X / TwitterLinkedIn
  • VK
    Vishal Kapur
    Founder/CTO
    X / TwitterLinkedIn
  • JD
    Jason DiCioccio
    Founder
    X / TwitterLinkedIn
  • FK
    Faraz Khan
    Founder
    LinkedIn

Screenhero lets you screen share any application with anyone, no matter where they are. It's super simple and blazing fast. You each get your own mouse pointer, and you're both always in control. It's designed for collaboration, not just broadcasting your screen. It's like Google Docs for any application on your computer.

Location
San Francisco, CA, USA; Mountain View, CA, USA
Founded
Unknown
Category
Team Collaboration
YC profilescreenhero.com
Founders
  • JS
    Jahanzeb Sherwani
    Founder/CEO
    X / TwitterLinkedIn
  • VK
    Vishal Kapur
    Founder/CTO
    X / TwitterLinkedIn
  • JD
    Jason DiCioccio
    Founder
    X / TwitterLinkedIn
  • FK
    Faraz Khan
    Founder
    LinkedIn

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On this page
  • Overview
  • Founding Story
  • Timeline
  • What They Built
  • Market Position
  • Business Model
  • Traction
  • Post-Mortem
  • Acquisition succeeded, standalone service ended
  • Integration preserved intent, not full parity
  • Acquisition integration needs behavior-level acceptance
  • Key Lessons
  • Sources

AI-researched. Check the sources before making a decision.

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Screenhero (W13) at a glance

  1. The interaction was the product. Dual cursors, shared input, and responsiveness distinguished co-work from presentation-style screen sharing.
  2. The team carried the capability. All six employees joined the buyer and shipped voice, video, sharing, and control in stages.
  3. Feature names conceal semantic loss. Screen sharing survived while the original remote-control behavior later disappeared from current documentation.
  4. Lineage is not code survival. Public evidence supports influence and behavior integration, not a measured amount of reused source code.

Overview

Screenhero was a collaborative screen-control product founded by Jahanzeb Sherwani, Vishal Kapur, Jason DiCioccio, and Faraz Khan before its February 2013 launch and accepted into Y Combinator's Winter 2013 batch. It let two people control the same Mac or Windows desktop with independent cursors and keyboards, making remote pair work feel closer to sharing one machine.[1]

Slack acquired Screenhero on January 28, 2015 in an undisclosed cash-and-stock deal. All six employees joined Slack to build voice, video, and screen-sharing capabilities. Screenhero remained available during integration, then shut down on December 4, 2017 after interactive control appeared in Slack.

This is both an acquisition success and a standalone-service shutdown. The team and product behavior influenced Slack Calls and interactive sharing, but public evidence does not establish direct code reuse. Current Slack Huddles retains screen sharing and drawing, not the full dual-cursor remote-control model.

Founding Story

YC identifies Sherwani as founder and CEO, Kapur as founder and CTO, and DiCioccio and Khan as founders. Secondary company data says the four had previously built iTeleport, a remote-desktop product for iOS and Mac, but the packet does not provide a primary origin record or complete role history.[2]

The exact incorporation and founding dates were not found. The public evidence establishes that the company existed before its February 2013 launch, but not the year it was founded.

The founding insight was behavioral. Existing screen-sharing tools such as WebEx and GoToMeeting emphasized presentation. Remote developers and help-desk workers needed responsive co-control. Screenhero let each participant move a separate pointer and type into any desktop application, an interaction YC described as Google Docs-style collaboration for the entire desktop.[3]

Screenhero product image
Screenhero's launch experience gave each remote participant an independent cursor and keyboard on a shared desktop.

Remote pair programming became the largest use case. Sherwani later wrote: “The main reason why Screenhero was loved was because it was fast.”[4] Responsiveness mattered because small delays break conversational turn-taking and make shared control feel like remote support rather than collaboration.

Screenhero supported Mac and Windows, integrated HD voice, and reported that 92 percent of sessions were peer-to-peer encrypted. It said remaining sessions were encrypted and not trackable by Screenhero, though the packet contains no security audit, relay design, or key-handling details.

No second origin-era founder quote surfaced. The team's later “We’ve finally done it” statement belongs to the Slack integration and closure, not the founding period.

Timeline

  • Before February 2013: The four founders began Screenhero; the exact founding date remains unverified.
  • February 12, 2013: Screenhero launched through YC with dual cursor and keyboard control.
  • 2013: Secondary database records report seed financing, but the table and narrative conflict and lack primary verification.
  • 2014: Slack CEO Stewart Butterfield offered to acquire Screenhero; Sherwani initially preferred an integration.
  • January 28, 2015: Slack acquired Screenhero in a cash-and-stock transaction for an undisclosed amount.[5]
  • May 2017: Slack launched native presentational screen sharing for paid users.[6]
  • October 25, 2017: Slack added shared control and drawing during calls.
  • December 4, 2017: The standalone Screenhero service shut down.
  • Current: Slack Huddles supports multi-person sharing and drawing, but not documented remote mouse and keyboard control.
Slack acquisition image
Slack acquired Screenhero's six-person team to add voice, video, screen sharing, and interactive control to workplace messaging.

What They Built

Screenhero shared any Mac or Windows application while giving both participants an independent mouse pointer and keyboard input. Unlike presentation-first conferencing, both people could act inside the same development environment, design tool, browser, or support workflow.

The product combined low-latency screen sharing, multi-mouse control, and voice. TechCrunch's hands-on review reported little lag but did not provide measurements. Sherwani's later 30 to 50 millisecond figures concerned a subsequent product, not Screenhero, so they should not be back-applied.

The control semantics were the differentiator. Two cursors made ownership visible. Shared keyboard input let a remote collaborator write or edit directly. This was especially useful for pair programming, where participants need to switch roles quickly rather than request control through a support-style handoff.

At acquisition, Screenhero's customers included SendGrid, New Relic, GitHub, LivingSocial, and Automattic. Developers and help-desk workers were important customer groups.[7] WIRED described the central behavior as two people simultaneously entering text and moving objects within one shared desktop application.[8]

Slack integrated the capabilities in stages: voice calling, video calling, presentational sharing, then interactive control. The October 2017 release let participants share control, edit, troubleshoot, and draw temporarily over a screen. Slack supported up to 15 participants, expanding beyond Screenhero's two-person design.

Slack interactive screen-sharing demonstration
Slack's 2017 interactive sharing added co-editing, control, and annotation before the standalone service closed.

The Screenhero team still listed speed, command or alt-tab support, and remote copy and paste as unfinished priorities. That gap is evidence of behavior-level lineage rather than perfect feature parity.

Market Position

Screenhero competed with WebEx, GoToMeeting, TeamViewer-style remote access, and document-specific collaboration. Its narrow position was highly responsive shared control across arbitrary desktop applications. It did not try to become a broad messaging or meeting suite.

That focus appealed to technical teams. Pair programmers valued rapid role switching; support teams could diagnose and act together. Butterfield said: “The cursor control that Screenhero offers, we hadn’t seen anything like that before.”

The product's limitation was platform dependence. Screen capture, input injection, window behavior, keyboard shortcuts, clipboard semantics, codecs, networking, and operating-system security all affect the experience. No Linux version shipped before acquisition. Accessibility and internationalization were not researched.

Slack offered distribution and a larger collaboration context. It also imposed architectural constraints. Sherwani later said Screenhero predated Electron and that Slack's unmodified Electron requirement made equivalent latency improvements impractical for a relatively small feature. That is first-person retrospective evidence, not an independent architecture review.

Current Slack Huddles supports video, up to two simultaneous screen sharers, collaborative drawing, and larger participant counts.[9] It does not document taking remote mouse or keyboard control. The original dual-cursor experience therefore did not survive intact.

Historical Slack changelogs confirm screen-control sharing launched in October 2017 for co-editing, clicking, drawing, and navigation.[10] This supports product influence but not continuous current availability or code-level survival.

Business Model

Screenhero priced from $11 per user monthly to $444 monthly for 50 users. Slack saw voice and screen control as a possible paid feature and an entry into customer support. No customer count, seat count, session volume, retention, margin, burn, or verified annual recurring revenue was found.

Dealroom reports $125,000 of YC funding, a $1.8 million round, $2.6 million total financing, and a rapid $1 million ARR milestone. Its funding table conflicts with its narrative, and no primary financing or financial record verifies those claims.

The Slack consideration included cash and stock, but neither amount nor allocation was disclosed. A Czech report estimated $15 million to $25 million and repeated the $2.6 million funding figure, but both are unverified estimates.[11] No acquisition agreement, founder proceeds, retention grants, earnout, or ownership data was found.

Traction

Named customers included well-known software and internet companies. All six employees joined Slack, taking Slack just above 100 people at announcement. Sherwani said the company was under no pressure to sell and that growing internal use of Slack made the combination natural.

No registered-user count, paid seats, teams, sessions, retention, or audited revenue was found. Named customers and acquisition interest demonstrate strategic use, not business scale.

Post-Mortem

Acquisition succeeded, standalone service ended

Slack acquired Screenhero deliberately, retained the entire team, and promised to integrate the product. Screenhero stayed available temporarily before shutdown. There is no evidence that commercial failure forced the sale.

The standalone product fully closed at 11 a.m. Pacific on December 4, 2017. Non-paying users received a 60-day Slack trial. The service shutdown was real even though behavior appeared inside Slack.

Screenhero shutdown and Slack integration notice
The standalone service closed only after the team announced that Screenhero-style control had reached Slack.

Integration preserved intent, not full parity

The team wrote: “We’ve finally done it: Screenhero-style screen sharing is now in Slack!”[12] TechCrunch described the release as enabling markup, editing, scrolling, and work on shared projects.[13]

Yet the team listed missing speed and input behaviors. Sherwani later said interactive sharing was eventually sunset. Current Huddles documentation lacks remote control. Technical influence and temporary behavior survival are well supported; uninterrupted feature or code survival is not.

Acquisition integration needs behavior-level acceptance

The non-obvious mechanism is semantic loss. A roadmap can say “screen sharing shipped” while omitting the exact interaction that users valued: two visible cursors, shared input, responsiveness, keyboard semantics, and remote clipboard behavior. Feature names are too coarse to prove continuity.

The rebuild opportunity is a metadata-only lineage receipt connecting source behavior, performance targets, input semantics, operating-system dependencies, security and accessibility constraints, integration targets, tests, notices, fallback, deprecation, and corrective actions.

Key Lessons

  • The interaction was the product. Dual cursors and immediate shared input distinguished Screenhero from presentation tools more than the broad label “screen sharing.”
  • Acquisition preserved a team and capability. All six employees joined Slack and shipped voice, video, sharing, and interactive control in stages.
  • Feature names conceal semantic loss. Slack shipped screen sharing before it shipped co-control, and current Huddles no longer documents remote input.
  • Lineage is not code survival. Public evidence supports technical influence and behavior integration, not a measured percentage of reused code.

Sources

  1. Y Combinator, Screenhero profile
  2. Dealroom, Screenhero company record
  3. Y Combinator, Screenhero launch
  4. Hacker News, Jahanzeb Sherwani retrospective
  5. TechCrunch, Slack acquisition report
  6. TechCrunch, May 2017 Slack screen sharing
  7. Computerworld, acquisition integration coverage
  8. WIRED, acquisition product description
  9. Current Slack Huddles documentation
  10. Slack historical product changelog
  11. CzechCrunch acquisition estimate
  12. Screenhero integration and shutdown notice
  13. TechCrunch, October 2017 interactive sharing